Please be respectful that everyone has a different level of Blender experience, and all Blender users are welcome to post here. By making a detailed report, you can help the Blender team identify and fix the bug! Posting your complaint on Reddit is unlikely to get help. If the bug persists and you can reliably reproduce it, check out this guide for reporting bugs. Make sure you are running the latest version - it might have the fix! If you are sure you are doing everything correctly, but Blender is crashing, freezing, corrupting your files, etc – this is a bug. If you need to include someone else's art as a reference, add it as a link rather than an image in your top level post.įeedback requests and tutorials should be posted to r/blender instead. This includes vague requests like "What can I improve?" All posts must be focused on a specific problem you've encountered. When you have figured out the solution, please mention it in the comments if it is not already there.Īlso, apply the "Solved" flair so others know that the problem is resolved!Ĥ) No artwork, tutorials, and feedback requestsĭon't post finished art or tutorials. If images can help explain your problem, use clear, uncropped screenshots, not phone photos. Summarize your problem in the title, but add additional details- text, images, links- in the post body or in comments. ![]() If you link a video, provide a time stamp. Try adding a link to file so helpers can investigate issues you wouldn't know to. Explain what you've already tried and what went wrong. Try to find a solution by looking it up online – most issues can be resolved this way!ĭoing your own research will save everyone time, and help you learn faster!ĭescribe your goals in detail. Please be considerate to the mods and the helpers and add your unsolved flair, and change it to solved when your question has been answered. If you mark your post as solved, please also post the solution if it is not already in the comments. Please use the solved and unsolved flairs appropriately. ![]() This should fix any issues with the icing appearing to “offset” into the donut when the “Solidify” modifier is applied.Help and questions for Blender, a great, open source, free 3d application. You can flip the normals from the “Mesh” menu near the top of the screen, like so:Īfterwards, the color of the mesh should change: You can check this by entering edit mode, then turning on “Face Orientation” This is because the “normals” for the icing are facing the wrong way (i.e. ![]() You might find that when changing the offset to a positive value, the icing layer appears to be thickening into the donut rather than outwards. Then, choose “Wireframe” mode, so you can see through the wire mesh: Next, add a “Solidify” modifier to the icing: You can also rename by hitting “F2” while you have one of your object selected in the object viewer. Here, I have renamed my two objects to “Donut” and “Icing”:Īnother good tip: If you accidentally clicked away from your selection before hitting “p” to make your mesh into a separate object, you can also hit “Control + L” to select the “linked” vertices that make up your icing, then you can hit “p” to separate it. Helpful tip: You can double-click on things in the layer editor at the upper right-hand corner, to rename them. If we cancel out of edit mode and return to the object viewer by hitting “Tab”, we’ll see two objects (as indicated by the outlines in two different colors): Next, we hit the “p” key and choose “Selection”, to convert our duplicated mesh into its own object: We want the mesh right on top of its original position, so we can hit “Esc” to put it back where it belongs: This will make a copy of the selected part of the mesh and lock it to your cursor: Also, make sure you’re looking at the object directly ON, say from the X or Y axis (as above).ĭuplicate the top half of the donut by selecting it and hitting “Shift + D”. vertices on the other side of the object will also be selected). When we select things in X-Ray mode, we can be sure we’re selecting all the way “through” the object (i.e. To do this, from edit mode select “X-Ray mode”, which will make the donut appear “see through”: We need to select the top of our donut (we will duplicate this and make it thicker: it will be our icing). ![]() This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! Just some notes I made while following along with this now-famous blender donut tutorial.
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